Pros
- The interface is intuitive and simple
- Physics puzzles are super challenging
- Players make their own levels and play until they can't stop
- Running smoothly on most devices
- Funny and crazy mix. It's a great mix.
3.4 Simulation 1.9.13 1.00M















To be honest,"Getting Over It" is really not the kind of casual Mini games you can put down with just a few clicks. It is more like a carefully designed "torture" experience-using a seemingly absurd but sophisticated physical simulation to test your patience, accuracy, and ability to solve problems. Developer Bennett Foddy has turned a man sitting in a cauldron, a sledgehammer, and a steep mountain into a journey that will make you go from madness to addiction. At first, you may just want to drop the mouse, but gradually, you will find that this feeling of "climbing the top of the mountain based on your ability" is simply irresistible.
If you ask me, the most charming thing about this game is its physics engine-it's so real, so real that it makes people want to cry. Every time the hammer is swung, every time the leverage is used, and every time it slides, it accurately simulates the physical quantities such as weight, momentum, and friction. Unlike other games that simplify physics, here if you shake your hands a little, you will slide to the foot of the mountain. But it is this sense of reality that "one wrong step, one wrong step" that makes every successful climb seem particularly precious-it's not luck, it's that you really learned how to control that damn hammer.
And its operation, which is ridiculously simple-just rely on the movement of the mouse or trackpad to control the hammer! But don't think that it's easy to get started because it's simple. On the contrary, you have to spend a lot of time getting used to the rhythm of "pushing too hard and you're done". The interface is extremely clean, there are no messy prompts, and the background music and picture style are very quiet, even a little Zen. Don't be fooled by this peace. The difficulty curve of this game is extremely steep, but it is also very fair-as long as you are willing to practice, you will always find a feeling. It's such a "love-hate" experience that makes you can't help but start over and over again.
To be honest, with all the simulation or puzzle games on the market, there are not many that can impress physics enthusiasts. But "Getting Over It" did it-it didn't just use physics as a gimmick, but it sincerely showed how objects interacted with each other. For example, you will observe that the angle and speed of the hammer determine whether you can grasp the edge or how you can get around obstacles. While playing, you actually understood the principles of mechanics without realizing it. This is not a lecture, but a way for you to "feel" physics with your own hands.
Even better, these challenges are actually a lot like real life shit-you have to be patient, you have to control yourself, and you have to plan ahead. When you face a particularly difficult level or accidentally fall down and start over, the calmness and strategy you learn can be applied to real sports and even engineering practice. Unlike those fancy physics games, there are no exaggerated special effects here, only the most simple simulations, but they actually teach you lessons about persistence, calmness and control.
Overall, I highly recommend this game to those who like to challenge their brains, are interested in physics, and are willing to grow up through abuse. Its true physics, coupled with Bennett Foddy's philosophical narration (yes, he will suddenly give you a life insight while you are playing), make it unique in the gaming world. If you are a novice, don't be scared by the first fall, keep calm, take your time, and you will find the rhythm. Old players will definitely be addicted to the subtle sense of control and the sense of accomplishment after completing difficult actions.
In addition, if you are a teacher or want to teach yourself physics, this game is also a great tool-use it to demonstrate the concepts of force, momentum, and friction, which is extremely intuitive. It can also be used as a metaphor to teach people what it means to "get up after falling", so it is also suitable to encourage people. In short,"Getting Over It" is not just a game. It is the kind of good thing that allows you to grow while scolding-as long as you are willing to compete with it, it will repay you.
Just go to your platform's store to download and install it, and open the game directly when you are done. There are no complicated settings, just follow the prompts on the screen and you can start your torture climbing journey!
"Getting Over It" has no traditional tutorial at all. Just get more familiar with the mouse operation yourself, take your time, practice how to overcome obstacles little by little, and you will gradually get started.
Use the mouse to control the hammer-click and move, and you can grab something and throw yourself up. Don't worry, practice more accuracy and patience, and the hand will be much better.
This game relies entirely on the mouse to control the swing of the hammer, and the angle and strength are particularly important. And there is no archive point! Once you fall, all your previous climbing will be in vain, and you have to hold on to it.
Operation and audio settings can be adjusted in the game menu. Just click on the menu and select "Options", and then change the parameters according to your preferences. It's quite convenient.
This is a one-time buyout game, and you can play it after paying for it. There are no other in-store purchase or subscription options, rest assured.
Users widely praise Getting Over It as an addictive, challenging, and rewarding rage game that delivers a unique sense of accomplishment. Many appreciate its deliberate frustration and find it both relaxing and funny, while others describe it as a timeless classic. However, the most criticized dimension is the control system: numerous users report that mobile controls are terrible, imprecise, and almost unplayable on smartphones, with inverted tablet controls and no joystick or controller support, while some argue that the awkward controls are intentionally part of the rage game experience. Other key issues include a bug where the hammer spins uncontrollably, progress not saving, a lack of controller support for Android, and non-functional mods. Although some users find the difficulty too high and recommend the PC version instead, many still find the core gameplay fun and addictive once they overcome the frustration.
This app helps me relax, though it is a bit more challenging to use on mobile. Nevertheless, I really like it and find it enjoyable.
Waste
Warning: Do not download. The physics explanations are incorrect and make no sense. They will not help you understand the subject.
Very good
This product is absolutely awful. I am extremely disappointed with its quality and performance.
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