Pros
- Immersive atmosphere
- Deep cooperative gameplay
- Creative problem-solving
- Rich progression system
- Active developer support
4.4 Action & adventure
If you've ever wondered what it would be like to be a scientist trapped in a Black Mesa-style research facility—except with more duct tape, fewer crowbars, and an obsession with radiation meters—Abiotic Factor is your ticket. Developed by Deep Field Games and published by Playstack Ltd, this first-person survival game throws you into the aftermath of a catastrophic experiment gone wrong. You play as one of the facility's researchers, scrambling to survive against interdimensional creatures, toxic spills, and your own desperate need for a clean cup of coffee. The core loop is simple: explore, craft, eat, and try not to die from a leaky pipe. But the execution is where things get interesting.
One-line pitch: A physics-driven survival sandbox set in a crumbling science hub, where your biggest threats are not just monsters but the very air you breathe.
Developer/Publisher: Deep Field Games / Playstack Ltd.
Key features: Dynamic environmental hazards (radiation, gas, temperature), deep crafting system with improvised tools, optional co-op for up to six players, and a surprisingly rich physics engine that lets you stack chairs into barricades or fling lab equipment at enemies.
Target audience: Players who love survival crafting games (think The Forest or Subnautica) but crave a more grounded, science-fiction twist with a heavy dose of humor and tension.
Abiotic Factor's core gameplay revolves around the “non-biological” factors the title hints at. You're not just fighting monsters; you're battling the facility itself. Oxygen levels drop in sealed rooms, coolant leaks freeze you solid, and radioactive zones require hazmat suits (or a lot of bandages). What makes this stand out is how environmental hazards aren't just backdrop—they're puzzle elements. Want to cross a pool of toxic sludge? You'll need to build a bridge from scrap metal. Need to open a sealed door? Find a keycard, but also check if the room is pressurized correctly, or you'll get sucked into a vent. This constant layering of problems keeps your brain engaged in ways pure combat cannot.
Another standout is the crafting system, which is delightfully improvisational. You can turn a broken mop into a spear, combine a gas can with a lighter into a makeshift flamethrower, or solder wires to create a personal shield generator. The recipes are logical enough that you'll often guess them correctly, but obscure enough to reward experimentation. For example, tying a knife to a stick works exactly as you'd expect. The satisfaction comes from solving problems with what's lying around—like a real scientist MacGyver who's run out of grant money.
While solo play is perfectly enjoyable, Abiotic Factor truly shines in co-op. Up to six players can team up, and the chaos scales beautifully. One person can be on radiation cleanup while another builds a base in the cafeteria, and a third fights off a giant ambulatory fungus. The communication demands are real: you'll need to shout “I need a crowbar!” or “The coolant pipe is leaking—someone grab a welder!” It feels like a chaotic lab team in a disaster movie, but with less screaming and more laughing. The shared inventory and crafting stations mean you can specialise roles—a medic, an engineer, a security guard—which adds replayability. The learning curve is moderate: the controls are standard for the genre (WASD, mouse, crouch, interact), but the sheer number of systems (heat, radiation, hunger, thirst, stamina, mental state) can overwhelm new players. The tutorial is sparse, so be prepared to die a few times before you learn that eating raw chicken gives you food poisoning.
The Unreal Engine-powered visuals are solid, with a grimy, industrial aesthetic that sells the decaying facility. Lighting is key: dark corridors with flickering bulbs create genuine tension, while the occasional shaft of sunlight from a broken ceiling reminds you that the outside world still exists. The sound design is equally effective—distant groans, the hiss of steam, the clatter of a dropped tray—all contribute to a lived-in, oppressive atmosphere. But what really sets Abiotic Factor apart from other action-adventure survival games is its sense of humor. The game doesn't take itself too seriously. You can find a rubber duck with a tiny lab coat, or read emails from scientists complaining about the coffee machine. These moments of levity break the tension without undermining it. Compare this to something like System Shock or Prey, where the tone is unrelentingly grim. Abiotic Factor lets you laugh at your own stupidity when you accidentally blow up a workbench with a miswired battery.
If you're a fan of survival games but are tired of the same old zombie forests, Abiotic Factor offers a fresh twist with its environmental focus and physics sandbox. The co-op mode is a blast with friends, though solo players may find certain sections frustrating due to resource scarcity. Currently in early access, it has a few rough edges—some physics glitches, missing polish in UI menus, and occasional performance dips in large multiplayer sessions. But the core loop is addictive, and the developer has been releasing updates regularly. I'd recommend it to anyone who enjoyed The Forest or Raft and wants something more cerebral. Just don't expect to understand the plot without reading every lab note—and be ready to drink a lot of suspiciously glowing water.
To begin, download the game from your platform's store, then launch and create or join a session with up to 5 other scientists. Choose your PhD specialization and follow the tutorial prompts to learn basic crafting, scavenging, and combat. Settings > Controls can help remap keys.
Absolutely, solo play is fully supported. You can explore the underground complex alone, though cooperation with up to 6 players makes survival easier. The game scales difficulty dynamically. To invite friends, go to Settings > Multiplayer > Invite Friends.
Each PhD, like Plant Geneticist or Defense Analyst, grants unique perks and skills essential for survival. Choose one that matches your playstyle—crafting, combat, or scientific research. You can view all options from the character creation screen before starting. Leveling up unlocks further abilities.
Crafting requires scavenged resources from offices, labs, and vending machines. Open your inventory (default I) and select the Crafting tab. Combine materials to create nets, bats, laser-cannons, or traps. Higher-level schematics are found by exploring deeper sections and defeating enemies.
To set up a base, use the Build menu (press B) and place workbenches, storage, and defenses. When relocating, pack your items into handcarts, forklifts, or SUVs found around the complex. Teleporters are also available for quick moves. Access the base management screen via Settings > Base > Pack.
Prioritize using crafted traps and ranged weapons to keep distance. Your scientist isn't a fighter, so outsmart foes with environmental hazards or bait. If overwhelmed, retreat to a safe room. Allies can revive you. Learn enemy patterns from the Anomaly Log in Settings > Journal.
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