Pros
- Authentic character voices and animations
- Simple and accessible controls
- Cooperative couch multiplayer
- Creative mini-game variety
- Kid-friendly difficulty curve
4 Family & kids
Bluey: The Videogame brings the beloved Heeler family to your PC, letting players step into the shoes of Bluey and Bingo for a series of small, joyful adventures. Published by Outright Games Ltd., it's a digital playground designed to mirror the warmth and creativity of the award-winning Australian TV show.
This is a third-person exploration game built around simple objectives. You move through familiar locations from the series – the Heeler house, the creek, the playground – and interact with objects, characters, and mini‑games. There's no combat, no timers, and no penalty for failing. The whole experience is paced to let young children lead the way, with a parent or older sibling occasionally helping with reading.
If you've ever watched Bluey, you know the magic isn't in big explosions or dramatic plot twists – it's in the way the Heelers turn a simple trip to the shops into a hilarious game of “Kids vs Grown‑ups”. The videogame gets this right. Instead of busywork or skill trees, you're asked to make a pizza for Dad, play hide‑and‑seek with Bandit, or chase your shadow across the garden. The interactions are small and tactile: clicking on the fridge to open it, dragging fruit onto a cutting board, or tapping the floor to make Bingo giggle.
A standout feature is full local co‑op. One player can be Bluey and the other Bingo, running around together on the same screen. For families with siblings or for parents who want to join in, this feels natural – you can high‑five each other, hold hands to solve a puzzle, or compete in a friendly game of Keepy Uppy. The camera stays wide enough that both players are never lost. On a single PC with controllers, it works without fuss. Split‑screen is not available, but the shared perspective actually encourages communication: “Look, there's Floppy under the bed!”
Let's be honest: many kids' games tack on mini‑games that feel repetitive after two rounds. Bluey's are different because they borrow directly from the show's most iconic episodes. Keepy Uppy is a balloon‑keeping challenge where you tap to keep a balloon afloat, and the physics are loose enough to feel whimsical rather than punishing. Magic Xylophone lets one player freeze the other by playing notes – pure silly joy. The Shadowlands game turns colour‑matching into a race across the yard. None of them offer high scores or timers (unless you want them), so the pressure is off. Kids can fail, laugh, and try again without frustration.
For a game aimed at preschoolers, the learning curve is nearly flat. Movement is basic WASD (or an analogue stick on a controller), with a single interaction button. Tooltips appear as simple icons, and when text is used, it's in large, clear font with spoken dialogue from the original voice actors – at least for the main characters. The UI is big and forgiving; you won't accidentally click out of a menu. On a laptop touchpad, younger children might struggle with precision, but a controller or mouse works beautifully. The camera is fixed at a comfortable angle, so there's no need to tweak sensitivity or look around manually.
Most licensed kids' games fall into two camps: either they're “edutainment” titles that force letters and numbers into every corner, or they're generic platformers with a licensed skin. Bluey: The Videogame does neither. It treats unstructured play as the main point. You can spend an hour in the garden just burying a bone and digging it up again, or you can follow the story chapters. There are no timers, no star ratings, no “collect everything” pressure. This aligns perfectly with the show's philosophy: play is the work of childhood, but it doesn't need to be work.
The other standout is the audio. The soundtrack reuses the show's gentle, orchestral score, and the voice acting (where present) is authentic to the series. Even the sound effects – the tinkle of the Magic Xylophone, the “oof” when Bandit pretends to be hurt – are lifted straight from the screen. For a fan, this is a huge immersion boost.
This game is a great fit for families with children aged 3–6 who already love Bluey. The content is short (the story chapters can be completed in about two hours), but the free‑play mode and local co‑op give it replayability for younger kids who enjoy repetition. It's also a solid choice for parents who want a game that respects their child's pace and doesn't push commercials or in‑app purchases – there are none.
If your child is older than 8 or prefers action‑packed games, they'll likely find it too slow. Similarly, if you're a family looking for a deep, educational experience, this isn't that. It's a gentle, faithful simulation of being in the world of Bluey, and for the right audience, that's exactly what makes it special.
Recommendation: Buy it on a modest sale (the full price of around $40 may feel steep for the length, but the quality of the production and the lack of predatory monetisation justify some premium). Play it together with your child, take turns being Bandit or Chilli, and don't rush. That's where the real fun is.
Yes, a controller is required. Keyboard and mouse aren't supported. Connect your controller via USB or Bluetooth before launching the game. No settings change is needed—just ensure it's detected by your system.
From the main menu, select “Co-op” and each player picks a character. Both players must have connected controllers. Press the assigned button to join. Navigation: Main Menu > Co-op > Join.
The game auto-saves after completing quests or collecting items. You can also manually save by pausing and selecting “Save Game.” Your progress is tied to your console or PC account. Settings: Pause > Save Game.
Open the sticker book from the pause menu, then go to “Costumes.” Choose any unlocked costume and equip it. Your character will wear it immediately. Settings: Pause > Sticker Book > Costumes.
The game includes Keepy Uppy, Chattermax Chase, and Ground is Lava, each with updated rules. Find minigame spots in locations like the Heeler House or Creek. Interact with the icon to start. No special settings required.
Explore all locations thoroughly. Complete fetch quests for Grandad, Aunt Trixie, and Nana. Collectibles appear as glowing items. Track your progress in the sticker book. Settings: Pause > Sticker Book > Collectibles.
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