Pros
- Stunning ray-traced visuals
- All-in-one value package
- Smooth performance on Xbox Series X|S
- Highly customizable difficulty
- Excellent controller feedback
3.9 Action & adventure
It's a third-person action-adventure game that combines a shape-shifting service weapon with telekinetic powers, all set inside a living, shifting brutalist building that hides paranormal secrets. Developer: Remedy Entertainment (known for Alan Wake and Quantum Break), published by 505 Games. Key highlights: (1) A combat system that lets you rip chunks of concrete and throw them at enemies; (2) The Oldest House — a constantly morphing environment that acts as its own character; (3) A dense, layered narrative told through live-action videos, documents, and environmental clues; (4) The Ultimate Edition bundles both major expansions (The Foundation and AWE) and all bonus content. Who is it for? Action-adventure fans who love deep lore, physics-based gameplay, and atmospheric worlds that reward exploration — especially if you already enjoy Remedy's signature style of weird fiction.
Picture walking into a government office where the walls slide behind you, the coffee machine cracks mid-air, and you suddenly find yourself in an endless desert corridor. That's the first five minutes of Control. You play as Jesse Faden, a woman searching for her missing brother in the Federal Bureau of Control — a secret agency that collects and contains supernatural objects. The game doesn't hold your hand; it drops you into a place that feels both bureaucratic and alien. And then it gives you a gun that turns into different forms, and the ability to throw a forklift at someone's face. The mood is eerie, the soundtrack is tense, and everything feels physical. Let's break down how it actually plays.
The core combat loop is refreshingly simple: shoot, dodge, and throw. But the throwing is where Control really shines. Almost every object in the environment — office chairs, concrete pillars, vending machines, corpses — can be grabbed with your telekinetic grip and launched at enemies. The physics engine ensures that each object reacts with weight: a heavy filing cabinet will stagger a shielded enemy; a tiny coffee mug might not do much but looks hilarious. You also unlock levitation, a ground slam, an energy shield, and even the ability to temporarily mind-control foes. The learning curve is gentle — each new ability is introduced in a controlled scenario, and you'll gradually build muscle memory for chaining a levitation-dash-throw-shoot combo. Compared to other third-person shooters like Uncharted or Gears of War, Control feels less about lined-up cover and more about chaotic, vertical, improvisational violence. The service weapon itself (which can switch between forms like a revolver, shotgun, or sniper) is solid but secondary to your supernatural abilities. That balance makes combat feel less like shooting and more like conducting a symphony of destruction.
User experience starts with the environment. The Oldest House isn't a static level; it's a living labyrinth with shifting halls, sudden gravity inversions, and rooms that appear differently each time you visit. The interface stays minimal — health and energy bars at the bottom, a clean crosshair, and no intrusive minimap. This minimalist approach helps immersion but can make navigation frustrating. Remedy intentionally designed the map to be a confusing mess; you'll often open a door only to find a void or a dead end. That's part of the game's identity: you're an outsider trying to make sense of a place that defies logic. Performance on Windows is generally smooth. The Ultimate Edition supports up to 4K resolution and ray tracing, and on a mid-range GPU (RTX 3060) I maintained a steady 60 fps with occasional dips during heavy particle effects. Load times are reasonable on an SSD. The atmosphere is thick — sound design hums with distant whispers, machinery groans, and the occasional crump of collapsing concrete.
Most action-adventure games rely on scripted set pieces and linear corridors. Control does something different that sets it apart. First: environmental physics as a core mechanic. While other titles let you shoot crates or break glass, Control treats every loose object as a weapon. This isn't a gimmick — it fundamentally changes how you approach fights. Instead of hiding behind a wall, you tear the wall apart and launch it. The physics engine allows for emergent moments: one time I accidentally pulled a pipe that collapsed a ceiling section, crushing an enemy below. That kind of organic interaction is rare in the genre. Second: narrative layers that reward curiosity. The story is delivered through a mix of live-action video clips (the director's monologues, for example), collectible documents, voice overs from deceased staff, and environmental storytelling. You are never forced to read everything, but if you piece together the scattered lore, you uncover a rich mythology tying into Alan Wake and other Remedy games. This makes exploration feel meaningful, not just loot-gathering. For fans of atmospheric storytelling, this is a standout.
Control Ultimate Edition is a strong recommendation if you want an action game that values creativity over raw firepower. The base campaign runs about 12–15 hours, plus another 8–10 from the expansions, which add new abilities and story threads (the AWE expansion directly connects to Alan Wake, a treat for returning fans). The only downsides are the occasional navigation head-scratcher — you might spend ten minutes searching for a door that actually opens — and the abstract plot that doesn't explain everything in plain English. But that ambiguity is part of the charm. On the Microsoft Store, the Ultimate Edition often goes on sale for around $20, which is excellent value considering the content and polish. If you've ever wanted to feel like a telekinetic agent battling interdimensional entities inside a building that hates you, this is your game. Just bring patience and a willingness to read the fine print.
Yes, it includes the main game and both expansions: 'The Foundation' and 'AWE'. You get the complete Control experience in one package, with no additional purchases needed. (Purchase info via your platform's store page.)
After the opening cutscene, follow the on-screen prompts to move, aim, and shoot. Use the pause menu to view the full control layout. (Settings > Controls > View Layout)
No, Control tells a self-contained story. While there are references to the 'Remedy Connected Universe,' newcomers can fully enjoy the narrative without prior knowledge. (Story is accessible from the start.)
Progress through main missions to unlock abilities like Telekinesis and Launch. Visit the Astral Plane at specific story points to acquire new powers from the floating objects. (Missions > Astral Plane encounters)
Collect Source and crafting materials from enemies and breakable objects. Use Control Points to craft weapon forms and mods. (Pause Menu > Control Point > Craft)
Unlock new Control Points by clearing enemies nearby. Open the map, select a discovered Control Point, and confirm fast travel. (Map > Select Control Point > Fast Travel)
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