Pros
- Smooth onboarding experience
- Fast and responsive performance
- Clean, modern UI design
- Seamless Microsoft account integration
- Regular feature updates
3.6 Action & adventure
SWORN is a cooperative roguelike action game that reimagines Arthurian legend through a fast-paced, dungeon-crawling lens. Developed by Windwalk Games and published by Team17, it drops you into the boots of one of several Knights of the Round Table, each with unique abilities, as you fight through procedurally generated realms to reclaim Excalibur. Key highlights include a real-time co-op system for up to four players, a flexible “Oath” mechanic that lets you bind and share power-ups with teammates, a deep card-based blessing system for build crafting, and tight, hack-and-slash combat that rewards positioning and timing. The game targets fans of action roguelikes like Hades or Dead Cells who also want a shared couch or online experience, as well as anyone looking for a fresh, mythology-infused twist on the genre.
The moment I stepped into the mist-shrouded Avalon, controller in hand, I felt a familiar tingle — the same one you get when you open a treasure chest you're not sure is trapped. SWORN wastes no time throwing you into the action: a brief tutorial, a choice of knight, and then you're off, dodging glowing projectiles and slashing at spectral knights. The art style is vibrant but moody, with hand-drawn sprites that pop against dark, gothic backgrounds. Music swells as you enter a boss arena, and the screen fills with particle effects. It's clear from the get-go that this isn't a budget indie title; it's a polished, lovingly crafted piece of work that wears its inspirations on its sleeve — and then stabs you with its own sword.
Combat in SWORN feels snappy and responsive. Each knight has a light and heavy attack, a dodge roll with i-frames, and a special ability tied to their class — the Knight can throw a shield, the Archer fires volleys, the Mage summons crystals. Enemies have telegraphed attacks, and the challenge curve ramps up quickly. But what makes SWORN truly stand out is the “Oath” system. In the hub area or during a run, you can form an Oath with another player (or an AI companion if playing solo). This bonds you together, sharing a portion of health and granting passive bonuses like increased damage when near each other. More importantly, Oaths allow you to trade blessings mid-run: if I find a powerful fire upgrade that doesn't suit my build, I can pass it to my partner as a “vow.” This creates a unique cooperative layer where resource management isn't just about your own survival — it's about your team's synergy. I've had runs where my partner and I coordinated to stack poison and burn effects, each feeding the other's abilities. It turns what could be a typical solo grind into a shared puzzle of build crafting.
Outside combat, SWORN follows the standard roguelike loop: short runs (around 30–45 minutes), permadeath, and meta-progression. You earn XP and currency to unlock new knights, weapon upgrades, and passive talents in the hub. The blessing system is card-based — you pick from a deck of three after each room, with rarity levels and set bonuses. This is familiar ground, but the card synergy is deep. For example, one set boosts dodge cooldowns when you land critical hits, while another triggers area-of-effect damage on healing. The twist is that Oaths let you combine sets across players: a partner focusing on healing can trigger your damage aura. The variety of enemy types and room layouts is decent, though not as vast as some genre giants. Still, with four knights, multiple weapon variants, and a growing pool of blessings, I've had about twenty hours of fresh runs before seeing repeats.
On a mid-range gaming laptop (RTX 3060, 16GB RAM), SWORN ran at a solid 60 fps with no stutters. Load times are snappy — under ten seconds from menu to gameplay. The UI is clean and minimalist: health bars are small but clear, blessing cards show tooltips on hover, and the minimap is helpful without being distracting. The learning curve is gentle: the tutorial covers basics well, but mastering dodge timings and Oath coordination takes practice. I did notice that the game's camera, which pulls out during co-op to show all players, can sometimes make enemy projectiles hard to read in hectic four-player fights. It's a minor gripe, though. Overall, the experience feels polished — no crashes, no weird input lag. Controller support is excellent (Xbox pads work out of the box), and keyboard+mouse feels fine too.
Let's address the round-table-shaped elephant in the room: yes, SWORN borrows heavily from Hades and similar games. But it distinguishes itself in two ways. First, the Oath system is a genuine innovation for the genre — it turns co-op from a simple “two people fighting together” into a shared resource economy that demands communication and trust. I've never seen this level of cooperative build integration in a roguelike before. Second, the Arthurian theme is more than a coat of paint. The hub is Camlann, and you're rebuilding the Round Table. Each knight has lore snippets that tie into the story, and boss fights reference actual legends (the Green Knight, Morgan le Fay). It's not just Norse or Greek mythology rehashed. This gives the game a distinct identity that fans of medieval lore will appreciate.
If you're a fan of action roguelikes and have a friend (or three) to play with, SWORN is a no-brainer. The solo experience is solid, but the co-op is where it truly shines. The Oath system adds a layer of depth that keeps runs fresh, even after you've seen most rooms. That said, if you're a purist who expects the genre's pinnacle of variety (Hades has more weapon types and story) or if you dislike mandatory coordination, you might find the loop a bit repetitive after 30 hours. I'd recommend it for anyone who enjoyed games like *Risk of Rain 2* or *The Binding of Isaac* in co-op, or anyone seeking a polished, atmospheric brawler with heart. Give it a try — the first run is free (well, not really, but the demo is live on Steam). Just be prepared to swear an oath or two.
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