Pros
- Deep tactical combat
- Rich open-world exploration
- Highly customizable mercenary party
- Satisfying progression system
- Engaging narrative choices
3.4 Role playing
Imagine you're the leader of a ragtag band of sellswords, scraping by in a low-fantasy world that doesn't care whether you live or die. That's the hook of Wartales, a tactical open-world RPG from Shiro Games (the folks behind the excellent Northgard). It throws you into a gritty, procedurally generated medieval landscape where every coin earned and every wound suffered feels personal. Right from the tutorial, the game makes it clear: this isn't a hero's journey – it's a grind for survival, and you'll love every step of it.
Unlike most role-playing games where you just level up and buy better gear, Wartales forces you to constantly think about food, morale, and equipment durability. Your party members get hungry, tired, and demoralized. You'll find yourself planning a route to a town not just for a quest, but to restock on bread and repair your swords. This survival layer isn't a gimmick – it's the spine of the experience. The interface presents all this information cleanly: a bar at the top shows fatigue, hunger, and unit status, and you can mouse over any character to see their mood. The learning curve is gentle at first, but the deeper systems (like crafting, trading, and companion interaction) unfold naturally over the first five to ten hours. Navigation is smooth, and the turn-based combat feels responsive – no input lag or clunky menus.
Battles play out on gridless maps where positioning matters more than raw stats. You control a party of up to eight mercenaries, each with three action points per turn. The combat system borrows from classics like Battle Brothers but adds a clever fatigue mechanic: every action costs energy, and if you exhaust a unit, they become vulnerable. The result is a chess-like dance where you weigh the risk of an extra attack against leaving yourself open. The flow is slower than, say, Divinity: Original Sin, but that's intentional – Wartales wants you to think, not button-mash.
This is where Wartales truly stands apart. Instead of traditional experience points and class levels, your characters improve by using specific weapons and performing actions. Swing an axe enough? Your brute gets a damage bonus with axes. Shoot a bow repeatedly? Your archer unlocks new shots. This system feels organic and eliminates the pressure of "optimal builds" – you simply play the way you want, and the game rewards that. Each character also has a profession (like blacksmith, cook, or miner) that you can develop by doing related tasks. The progression is transparent: you see exactly what you're unlocking and how close you are to the next milestone. It's deeply satisfying and removes the guesswork common in many RPGs.
I've played a dozen RPGs where choices "matter" but only affect a dialogue line later. Wartales does it differently. You'll face moral dilemmas – like whether to help a starving village or sell them supplies for profit. Turn down a contract? That faction might refuse to trade with you later. Spare a bandit leader? He may show up as a loyal companion fifty hours down the line. These consequences aren't forced; they emerge naturally from the dynamic reputation system and world state. One early decision to sabotage a noble's grain supplies led to a full-blown siege of my camp two regions away. That kind of ripple effect is rare in this genre.
Wartales is an excellent choice if you love tactical combat and open-ended role-playing but are tired of linear stories and superficial progression. It's not for everyone: the survival mechanics can feel punishing, the pace is deliberate, and the graphics are serviceable rather than stunning. But if you enjoy games like Battle Brothers, Mount & Blade, or even hardcore cRPGs, you'll find dozens of hours of rewarding gameplay here. The interface is clean, the learning curve is fair (with an optional tutorial mode), and the performance on Windows is stable. I recommend starting on a medium difficulty to let the systems breathe, and don't be afraid to fail – each setback teaches you something. For the price, Wartales offers a depth that few role-playing games can match. Give it a shot; your mercenaries are waiting.
After launching Wartales, select 'New Game' from the main menu. You'll be prompted to name your group and recruit initial mercenaries. Choose their specializations wisely—this sets your starting strategy. Go to Menu > New Game to begin.
Use WASD or left-click to move your party across the map. Press 'E' or right-click to interact with people, loot, or campfires. Open the world map with 'M' to fast travel between discovered locations. Check Settings > Controls for full key bindings.
Open the character panel (press 'C') and select a mercenary. Click on 'Skills' to allocate ability points earned from leveling. Use 'Equipment' to equip weapons, armor, and accessories found or crafted. Access Camp > Forge for crafting upgrades.
Combat uses initiative order displayed at the top of the screen. Each character has Action Points (AP) for movement and attacks. Position your units carefully—flanking and high ground give advantages. Plan moves before ending your turn. Tutorials are in Menu > Gameplay Tips.
Yes, visit taverns in towns or encounter wandering mercenaries on the road. Approach them and choose 'Recruit' after paying a hiring fee. Each recruit has unique skills and personalities. Check your party from Menu > Party > Recruit.
Your camp acts as a mobile base where you rest, cook meals, craft items, and heal wounds. Set up camp by pressing 'B' or selecting 'Camp' on the world map. Upgrade camp tools and luxuries through Menu > Camp > Improvements to boost morale and recovery.
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