Pros
- Buttery-smooth gunplay and movement
- Stunning cartoon-style visuals
- Deep class and weapon variety
- Polished co-op integration
- Rock-solid performance across PCs
4.7 Shooter
If you've ever dreamed of being a nimble robot zip-lining through a neon-drenched factory while blasting a minigun at waves of scrap-metal enemies, Roboquest is your ticket. This first-person shooter from RyseUp Studios (published by Starbreeze Publishing) marries the frenetic pace of classic arena shooters with the risk-reward loop of roguelite progression. You drop into procedurally generated levels, grab whatever weapon you can find, and fight your way toward a final boss — but every death sends you back to the hub with a few permanent upgrades. No drawn-out cutscenes, no tactical cover system. Just you, your reflexes, and a whole lot of bullets.
Developer & Publisher: RyseUp Studios, Starbreeze Publishing
Platform: Windows (via Microsoft Store)
One-line pitch: A vibrant, fast-paced FPS roguelite that rewards aggressive movement and split-second decisions.
Key highlights:
Target audience: FPS veterans who miss the arcade speed of Quake or Titanfall, roguelite enthusiasts who enjoy incremental progression, and anyone looking for a fun co-op shooter without a serious story commitment.
Most shooters let you walk, run, and maybe take cover. Roboquest throws that manual out the window. From the moment you start, you're encouraged to slide under plasma bolts, spring off walls to dodge rockets, and use a grappling hook to zip across pits. It's like playing a first-person platformer where every surface is a springboard and every enemy is a target practice dummy. The game's real secret sauce is that your speed directly boosts your damage output — the upgrade tree rewards constant motion with increased fire rate and reload speed. That means standing still isn't just boring; it's punishable. The learning curve here is moderate: you'll fumble the first few runs, fumbling the slide-jump-grapple combo, but once it clicks, you'll feel like a metallic ninja. The controls are responsive (mouse and keyboard feel best), and the UI is minimal — health bar, ammo count, and a small minimap — keeping your eyes on the action.
Each run begins with a random selection of weapons and a blank skill tree. Yes, you start with nothing, but that's part of the allure. The levels are broken into biomes (a desert scrap-yard, a frozen lab, a jungle ruin) with rooms strung together by choice paths. You can grab a damage boost at the cost of health, or gamble on a mystery crate that might give you a legendary sniper rifle. The beauty is in the permanent upgrades: you earn “Wrenches” by completing challenges (like “kill 50 enemies with fire damage”), which unlock new skills in the hub — more health, faster reload, better dash — that persist after death. This system ensures that even a failed run makes you stronger for the next one. It's not punishing; it's motivating. And because the combat encounters are genuinely high-octane, you never feel like you're grinding. The procedural generation isn't groundbreaking, but it's solid: rooms feel handcrafted enough to avoid repetition, yet varied enough to keep you curious.
Playing solo is a blast, but Roboquest truly shines with a friend (or three). The game scales enemy health and numbers dynamically, so you won't breeze through. Ammo pickups are shared, which forces some cooperation, but there's no friendly fire, so you can spray wildly without guilt. The best part? Reviving a downed teammate takes only a second, and the respawn system is generous — you'll be back in the fight before the adrenaline wears off. I've had sessions where my buddy and I communicated only through garbled laughter and the sound of exploding barrels, which is exactly what a good co-op shooter should feel like. It's chaotic, joyful, and never takes itself too seriously.
Compare Roboquest to roguelite shooters like Risk of Rain 2 or Gunfire Reborn. Both are great, but Roboquest differentiates itself by doubling down on verticality and velocity. There is no crouch-to-cover mechanic. Enemies shoot projectiles that home in on you if you stand still, so you are forced to keep moving. The grappling hook isn't just a mobility tool — it can pull you toward enemies for a melee smash, or yank you away from a pile of grenades. This “go fast or go home” philosophy creates a loop that feels distinct from most modern shooters. The art style is also a welcome offset: vibrant, cartoonish, and colorful, so even when you're riddled with bullets, it's more Saturday-morning-cartoon than gritty war simulator. The audio pairs punchy gunshots with a synthwave soundtrack, which keeps your heart racing.
If you love fast FPS action, appreciate roguelite progression without punishing RNG, and want a game you can jump into for 20-minute bursts or 2-hour sessions, Roboquest is an easy recommendation. It's currently available on Microsoft Store for around $25, and runs smoothly on most modern Windows machines (I tested on a mid-range laptop with a GTX 1060 and got a steady 60 fps at high settings). The only downsides? The story is nonexistent, the hub area is bare-bones, and some weapon classes (like shotguns) feel weaker early on. Also, if you prefer slow tactical shooters (think Rainbow Six Siege or Arma), this will feel overwhelming. But for anyone who misses the arcade adrenaline of Unreal Tournament or the juicy gunplay of Titanfall 2's single-player, Roboquest delivers that high in a self-contained, replayable package.
Pro tip: Start with the “Sprint Upgrades” branch in the skill tree first — it unlocks faster movement speed and a reduced dash cooldown, which are the foundation of the whole game. And always, always grab a weapon with explosive rounds if you find one. Trust me.
Launch Roboquest and select 'New Run' from the main menu. Use WASD to move, mouse to aim and shoot, Space to jump, and Shift to dash. Basic controls are rebindable in Settings > Controls.
Yes, Roboquest supports 2-player co-op. From the main menu, choose 'Co-op' then 'Host Game' to invite a friend, or 'Join Game' to enter a friend's session. Ensure both players have a stable internet connection for the best experience.
Each run is procedurally generated with random upgrades. You unlock permanent upgrades at your basecamp using Wrenches found during runs. Visit Basecamp > Upgrade Station to spend Wrenches on abilities that carry over between runs.
During a run, interact with upgrade stations (glowing terminals) to choose between two random weapon mods or passive abilities. You can also find and equip new weapons from chests or enemies. Your current gear is shown in the inventory (press I).
Upon death, you lose all temporary upgrades from that run and return to the basecamp. However, any Wrenches or permanent upgrades you unlocked remain. You can then start a new run with your persistent upgrades intact via Main Menu > New Run.
Roboquest currently offers two classes: Ranger and Commando, each with unique starting weapons and abilities. They are unlocked automatically at the start. Future updates may add more. Switch classes at Basecamp > Loadout before starting a run.
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