Pros
- Lightning-fast matchmaking
- Innovative destructible environments
- Stellar performance and visuals
- Fair free-to-play model
- Seamless cross-platform play
3.9 Shooter
You know that moment in an action movie where a skyscraper crumbles under gunfire and you think, "I wish I could do that"? THE FINALS for Windows lets you live that fantasy. It's a free-to-play first-person shooter that turns every match into a chaotic, physics-driven playground where walls aren't barriers—they're suggestions. Developed by Embark Studios AB, this game isn't just another arena shooter; it's a demolition derby with guns, gadgets, and a game-show twist. If you've ever wanted to blast a hole through a floor to escape an ambush or drop a chandelier on an enemy, this is your new obsession.
At its core, THE FINALS is a team-based competition where three squads of three players fight to collect and deposit cash boxes while surviving the environment itself. The primary hook is full environmental destructibility—every wall, floor, and support beam can be shattered, burned, or blown up. Combine this with a class system (Light, Medium, Heavy) that offers unique abilities like grappling hooks, healing beams, or sledgehammers, and you get a tactical sandbox that rewards creativity as much as aim. Key features include dynamic events like orbital lasers or gas leaks that reshape the map mid-match, a respawn system that keeps the action flowing, and a stylish "game show" presentation with announcers and cash prizes. This isn't just about headshots; it's about turning a bank vault into a skylight.
Let's be honest: most shooters treat walls as invincible cover. THE FINALS laughs at that idea. The most innovative feature here is the *fully destructible terrain that plays by physics rules*. You can blow a hole in a ceiling to drop onto an enemy, use a heavy character's charge to knock down a pillar and bring a roof down, or even set a trap by weakening a floor and waiting for someone to walk over it. This isn't a gimmick—it's the game's strategic backbone. Every firefight becomes a puzzle: should I take the direct route through a corridor, or collapse the balcony above to create a new path? The destruction feels satisfyingly weighty, with debris that stays and can be used as cover. It's like playing Jenga with real consequences, and it forces you to think in three dimensions.
The second standout feature is the *live game-show dynamic*. Each round has a host (called "Scotty" and "June") that narrates your actions like a sports commentator. The map is a virtual arena—like a city block or a museum—that changes with "Vault" events (giant cash boxes spawning) and environmental hazards. It adds a layer of unpredictability that keeps matches fresh. One minute you're stealing a vault, the next an orbital laser is carving a line through the building, forcing everyone to adapt. It's part Hunger Games, part competitive demolition derby, and it keeps you on your toes.
The interface is clean and intuitive—a crisp HUD with minimal clutter that shows health, ammo, and your loadout. Menus are responsive, and matchmaking is snappy. The controls feel tight: movement is fluid, aiming is precise, and the physics of jumping or sliding are satisfying. Learning the ropes takes about 3–5 matches because the core loop (run, shoot, destroy, deposit) is simple, but mastering timing and teamwork requires practice. The game runs smoothly on a mid-range PC, though high-end rigs let you appreciate the stunning particle effects when a building collapses. One word of caution: there's a slight learning curve for judging destructible surfaces—you might accidentally fall through your own floor—but it's part of the fun.
Compared to shooters like *Call of Duty* or *Battlefield*, THE FINALS ditches realism for arcade-style chaos with a tactical twist. *Rainbow Six Siege* has destruction, but it's more defensive and slow-paced. Here, the pace is fast and the destruction is aggressive, encouraging offense. The closest cousin might be *Fortnite*'s building mechanics, but THE FINALS substitutes building for *breaking*. The unique advantage is that *no two matches play the same* because the map literally changes shape. You can't rely on memorized sightlines—you have to adapt in real time. Plus, the class system forces team synergy (Heavy tanks with shields, Light scouts with mobility, Medium supports with healing) without being too restrictive. It rewards smart loadout combos, like a Heavy using a goo gun to block paths while a Light flanks with a grappling hook.
Absolutely, if you enjoy fast-paced shooters with a brain. THE FINALS is free to play (with cosmetic microtransactions), so there's no barrier to try it. I recommend it for anyone who loves tactical team games but sick of static maps. Casual players will love the destruction novelty; competitive players will dig the depth of strategy. Just be prepared for moments of frustration when a teammate blows up the floor you're standing on. To get the most out of it, play with friends, experiment with class combos, and embrace the chaos—don't treat it like a standard FPS. If you want a shooter that feels fresh, explosive, and genuinely unpredictable, this is the one.
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THE FINALS is widely praised as a groundbreaking, innovative shooter with unmatched environmental destruction, fluid gameplay, and creative tactical depth. Players love the unique game-show format, satisfying explosions, and fair monetization. However, opinions are mixed on key aspects: while many enjoy the steep learning curve and strategic team play, some find the grind for battle pass rewards and gadget skins excessive; the community-based matchmaking is thrilling for some but can suddenly pair players with overly competitive opponents, making matches unenjoyable. Technical issues like launch errors (TFLA0013) and server instability frustrate a portion of users, though the game runs smoothly for others. Weapon balance also divides players—some praise the diverse loadouts, while others cite overpowered swords and heavy class dominance. Despite these criticisms, the developer's active listening and continuous improvements keep the game highly recommended for FPS fans.
I can't stop thinking about this game, even in my sleep. It's amazing, but the downside is you need to play many rounds before unlocking ranked matches. Still, five stars!
The swords possess an overwhelming level of power.
After 1,000 hours, I can't recommend this game. It becomes incredibly dull when you realize you must quit your job to unlock all battle pass rewards and gadget skins. Leveling up a single gadget takes 800+ hours. Good luck.
The Finals turns destruction into an art form. A game-show shooter where arenas collapse and physics fuel tactical chaos. Cyberpunk style meets esports satire, with glitchy beats and bold visuals. Every match is a spectacle. Faster, louder, and unapologetically stylish.
Puts me in a good mood :)