Pros
- Hilarious physics engine
- Diverse unit roster
- Deep campaign mode
- Custom sandbox freedom
- Low barrier to entry
4.7 Fighting
Totally Accurate Battle Simulator (TABS) is a physics-based battle simulation game where you pit absurd armies against each other and watch the glorious, unpredictable chaos unfold. Developed by Landfall, this Windows title offers a refreshingly silly twist on the strategy genre. Its main highlights include a wildly unpredictable physics engine that turns every fight into a comedy show, a deep unit editor for crafting your own wacky warriors, multiple campaign modes, and a sandbox-style freedom to experiment. The target audience is anyone who loves strategy games but doesn't take themselves too seriously—think players who enjoy the “what if” of pitting a giant stone head against a hundred peasants just to see what happens.
You know that feeling when you line up toy soldiers, push them into each other, and laugh as they topple over in ways you never expected? That's TABS in a nutshell—but scaled up, polished, and wrapped in a charmingly low-poly art style. From the moment you load your first battle, the game doesn't pretend to be a hardcore real-time strategy title. Instead, it hands you a roster of delightfully weird units (boxers, catapults, shaman, mammoths, even a flying pirate ship) and says, “Go on, make a mess.” And you will. Every swing of a club, every arrow shot, every fall from a cliff is physics-driven and gloriously unpredictable. The joy isn't in outsmarting an AI—it's in watching your master plan turn into a pile of ragdoll spaghetti.
The core of TABS is its simulated physics. Each unit is a collection of joints and limbs that react to forces in real time. A well-aimed kick can send a soldier flying twenty feet. A giant boulder launched by a trebuchet might bounce harmlessly off a shield—or flatten half your army. This isn't a game where you can predict outcomes with spreadsheets; it's a game where you giggle when your elite swordsman trips on a pebble mid-charge. The physics aren't “accurate” in a simulation sense—they're “totally accurate” in the sense that they produce hilarious, often illogical results. That's the point. Landfall deliberately kept the simulation forgiving of absurdity, so you get moments like a single chicken defeating a Viking because the physics decided the chicken's pecks were just too fast. It's this chaotic unpredictability that makes every replay feel fresh.
If the pre-made units feel too tame, the Unit Editor is where TABS truly shines. You can create custom units by mixing body parts, weapons, abilities, and traits from any existing unit. Want a skeleton riding a giant eagle, armed with a halberd and a shield? Done. How about a tiny peasant with the head of a mammoth and the speed of a ninja? The game lets you assign stats like health, damage, speed, and cost, so you can balance your Frankenstein's monster against standard units. The editor is intuitive: you drag and drop pieces, adjust sliders for size and weight, and test the result in a quick preview battle. This feature adds enormous replay value—you can spend hours fine-tuning a “perfect” noob-killer or creating intentionally silly units just to see them fail. It's the closest you'll get to playing God in a toy box.
Let's be honest: TABS is not a game you play for deep tactical challenge. The interface is clean and simple: select your army from a list, place them on a battlefield grid, hit “Start,” and watch. No micro-management, no real-time APM demands. The learning curve is almost flat—you'll understand the basic mechanics in under five minutes. However, “mastering” the game is another matter. Because of the physics, even veteran players can lose to a “bad” bounce. That's intentional, and it keeps the tone light. Operation-wise, the game runs smoothly on most modern Windows machines. I tested it on a mid-range laptop (Intel i5, integrated graphics) and got consistent 60fps at medium settings. The controls are mouse-only: click to select units, drag to deploy, and right-click to rotate. It's as simple as it gets. There's a slight learning curve for the unit editor (knowing which stats affect what), but the in-game tooltips are clear enough.
Most strategy or fighting games pride themselves on balance, precision, and skill-based outcomes. TABS throws that out the window. Its unique advantage is that it embraces unpredictability as a feature, not a bug. Games like Age of Empires or Total War require you to manage resources, formations, and counters. TABS lets you skip all that and focus on the pure spectacle. It's closer to a physics sandbox like Besiege or Garry's Mod but with a more accessible, goal-driven structure. The closest competitor might be Ultimate Epic Battle Simulator, but TABS wins on charm, polish, and the unit editor's ease of use. Landfall's signature art style (bright, low-poly, goofy) also gives it a distinct personality—everything from the idle animations to the sound effects (a mix of silly grunts and cartoonish thuds) reinforce the lighthearted mood.
If you're looking for a serious competitive strategy game to climb ranks, this isn't it. But if you want to unwind, laugh, and create your own ridiculous stories, TABS is a fantastic choice. It's especially great for short sessions (10–15 minutes per battle) or as a party game where friends can take turns deploying armies. The campaign offers enough varied challenges (e.g., “defeat the enemy with only farmers”) to keep you engaged for 6–8 hours, and the unit editor extends that to potentially dozens more. The price on the Microsoft Store is reasonable (usually around $15–20 USD, occasionally on sale), and there are no microtransactions—everything is unlockable through gameplay. My recommendation: buy it if you appreciate silly fun, have a fondness for emergent gameplay, and don't mind losing a match because a chicken landed on your general's head. For those who crave tight balance and competitive fairness, look elsewhere. For everyone else, prepare for the most accurate—and silliest—battle simulator you'll ever play.
From the main menu, select 'Campaign' or 'Sandbox.' Choose a map, then place your wobblers on the red side and let the blue side be set by AI or manually. Hit 'Start' to watch the physics-driven chaos unfold.
Yes, the single-player campaign, sandbox, and unit creator work offline. Multiplayer modes require an active internet connection. No special settings needed; just launch the game normally.
Defeat all enemy wobblers by strategically placing your units. Each battle ends when one side is completely eliminated. There is no time limit, so experiment with different unit combinations to find the winning tactic.
From the main menu, go to 'Unit Creator.' Choose a base model, then equip weapons, hats, and adjust stats like health and speed. Save your creation and use it in any battle mode.
Select 'Multiplayer' from the main menu. You can host a game or join a friend's lobby using a room code. Set your army, then fight against other players in real-time physics battles.
Yes, in the Unit Creator, save your unit and use the 'Share' option to generate a code. Other players can enter this code under 'Import Unit' in their own Unit Creator. Settings: Unit Creator > Share > Copy Code.
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